//==============================================================================
// Militia_anim.txt
//==============================================================================

import Greek_Large_Shield_anim.txt
import Trident_defines_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Militia Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-BoredA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-BoredA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Copper
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-BoredA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Bronze
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-BoredA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Iron
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-IdleA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-IdleA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Copper
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-IdleA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Bronze
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-IdleA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Iron
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true
				tag FootstepRight 0.20 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true
				tag FootstepRight 0.20 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Copper
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true
				tag FootstepRight 0.20 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Bronze
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true
				tag FootstepRight 0.20 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Iron
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Copper
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Bronze
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
//-- end auto generated section
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Iron
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-DeathA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-DeathA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Copper
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-DeathA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Bronze
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-DeathA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Iron
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-FlailA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-FlailA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Copper
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-FlailA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Bronze
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-FlailA
				connect RightHand Trident hotspot
				connect LeftForearm LargeGreekShield hotspot
				ReplaceTexture Infantry G Militia/Archer G Peltast Iron
				connect TopOfHead Head hotspot
			}
		}
	}
}
